Ray's Stygimoloch
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File Size: 5.0 MB
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Mod ID: 937053
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Ray's Stygimoloch

Adds the in-game Stygimoloch skin as a new creature!

Warning: was not tested on consoles! Hopefully it works without any problems!

Works with the 5.5 update.

Adds the in-game Stygimoloch skin as a new creature to the game!

It's just a Pachy with the Stygimoloch Arkeology skin, but with a few differences:

-Increased Health 165 --> 300;

-Increased Stamina 150-->220;

-Increased Weight 150-->300;

-Increased Torpidity 160 --> 230;

-Increased Melee Damage 10-->30;

-Uses Regular Kibble instead of Simple;

-Saddle unlocks at level 25, costs more engram points, and requires more resources;

-Spawns in groups of 1-3 in Redwoods and Mountains; Spawns in Badlands region in Scorched Earth.

-Can have wild babies;

-Left-click attack harvests stone like a doedicurus; (this attack doesn't give torpor)

-Has stone weight reduction in it's inventory.

Note: it doesn't harvest stone automaticaly like a doedicurus

How to Tame: same has a pachy, but has more torpor, and requires Regular Kibble. (this way you can still use the taming time from Dododex)

I know that are, and there will be, more Stygimoloch mods, but I wanted to have one that has what I want, and at the same time I can practice using the ASA Devkit!

This (and the Styracosaurus mod) is the first mod I've ever made, so it probably has some bugs that need to be fixed. Let me know if you find something!

Summon command: summon stygimolochRF_character_BP

or

cheat spawnactor "Blueprint'/Stygimoloch/Stygimoloch/StygimolochRF_Character_BP.StygimolochRF_Character_BP'" 500 0 0

Known issues: -dino icon is not like the vanilla icons

This mod is subject to changes.

Thanks for downloading the mod!

All assets used are from the ASA devkit