Chimatic Drakeling
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Chimatic Drakeling

An unholy chimera of the 4 base Drakelings
The 4 base game drakelings each come with their own amazing buffs. But have you ever wanted to have all 4 at once? Well now you can! Enter the Chimatic Drakeling, intended to be an endgame combination of the existing 4 drakelings who's main role is to provide you with each of their individual buffs all at the the same time. No changes have been made to any of the buffs themselves. Giving such a powerful buff does mean this chimera needed to be sufficiently balanced. For this reason the Chimatic drakeling cannot be bred and will not naturally spawn. Instead it needs to be created in a newly added "Drakeling Terminal". Put in 1 of each season of the base drakelings, activate the structure with element and with a bit of luck* your new drakeling will be created. *This process has a chance to fail resulting in... undesired consequences.

Bug Reports
Alot of testing has been done to iron out as many bugs as possible and I think I've gotten the majority of them. But given how weird some of the stuff I've had to do to get everything working how I wanted it's possible some slipped through. If you do find any bugs please post a comment here with as much details as you can so I can replicate it. Including especially whether your on singleplayer/server Thanks <3

Using the Drakeling terminal:
  • Make sure it is powered and turned on
  • Make sure it contains 1 of each type of Drakeling
  • You have the required element in your inventory to activate it (1 by default)
Once you have made sure of the above you can activate the merging from the multiuse wheel.
  • The element will then be taken from your inventory (this will not be returned if you cancel the merge)
  • The merging will cancel if you pickup and turn off the structure.
  • You can also manually cancel the merging from the multiuse.
  • You can view the remaining time of the merging from the multiuse.
Explanation of merged stats:
The outputted drakeling (or abomination) is calculated like this:
Level: (Base level of all drakeling combined / 4) + or - between 5 and 10%
Stats: The created creature has 3 stats prioritised, these three stats are those which combined between the drakelings had the most stats put into them.

So 3 level 150 Drakelings with high HP,Stamina,Food and 1 level 15 Drakeling would result in a Chematic Drakeling around level 116. With HP, Stamina and Food prioritised. HP and weight have been buffed slightly compared to default but frankly I don't expect you would notice.
Once the merging has been completed you will be able to pickup a custom Cryopod from the terminal. This Cryopod can only be used once and will only last 5 minutes. It cannot be recharged or stored anywhere. But it will not deplete inside the terminal but you wont be able to put it back in the terminal. If you somehow manage to circumvent this and keep the cryopod longer/keep it and try to use it like a regular Cryopod bewarned this will likely destroy any creature used with it.

Engram Entries/Spawn Codes/Primal Items

ini settings
  • TimeToMerge: time in seconds for the merging to take
  • FailedSpawnChance: chance the merging will fail (make this a float ie 0.25 = 25% chance)
  • ElementToMerge: number of element required for you to begin merging, can be set to 0.

[MergedDrakeling] TimeToMerge=300.0 FailedSpawnChance=0.25 ElementToMerge=1