🍲 Feras Immersive Food
Food should matter.
Feras Immersive Food expands and rebalances the vanilla food system by introducing new consumables, meaningful buffs, healing options, and progression-based nutrition — while keeping everything fully compatible with vanilla structures and resources.
All items are crafted using vanilla resources in vanilla crafting stations (including childed structures).
🔄 Vanilla Overhaul
Several existing food items have been adjusted to better fit into the new progression system:
- Cooked Fish Meat – Food reduced from 10 → 5
- Cooked Meat – Food reduced from 20 → 10
- Cooked Meat Jerky – Food reduced from 20 → 15
- Cooked Prime Meat Jerky – Food reduced from 35 → 20
- Medical Brew – Healing reduced from 40 → 20
➕ Added Content
🥕 New Ingredients
- Various new ingredients for advanced recipes
- Primarily crafted in the Mortar & Pestle and Preserving Bin
🍞 Normal Food (Lvl 0–100)
- New early to endgame food items
- Focused on restoring Food and Water
⚡ Buff Food (WIP)
- Movement speed boosts
- Crafting helper consumables
- Stamina recovery food
- Insulation boosts
- And more
❤️ Healing Items (WIP)
- Healing over time (short and long duration variants)
- Team-support healing options
- Some items include additional buffs (e.g. damage reduction)
🦖 Dino Nutrition
- Chow Mix – Universal dino food to keep creatures fed
- Designed purely for nutrition (no buffs, no special effects)
- (WIP) Future dino buff food and healing food
🔮 Planned Features
- Expanded midgame, lategame and endgame food progression
- Full buff and healing food system for dinos (yes — finally veggie cakes for carnivores!)
- DLC-specific food tiers from early game to endgame
💙 Support & Community
For updates, sneak peeks, bug reports and feedback, join my Discord:
If you want to support development, you can also support via PayPal:
PayPal:
feraspielt@gmail.com