An unstable cross between a Voidwyrm and a Crystal Wyvern, introducing the Prismacore Wyvern!
So yeah high level of what this is, I really liked using Blood Crystal Wyverns in ASE and wanted to have something to fill that gap for me in ASA but didn't want to try and port the Crystal Wyverns (or use one of the existing mods which do this) as I'm still hopeful we'll get a WC remaster of them someday. So my aim here is to fill the Crystal Wyvern gap but still have a creature that will fill a niche even after Crystal Wyverns are officially added back.
All stats are based off of a Crystal Wyvern, many haven't even been changed a very small damage boost and tighter turning circles are the biggest differences.
Again not wanting to directly copy a Crystal Wyvern these Prismacores' breath acts similiarly to a blood wyvern but is especially nasty to Tek/Tek Composed creatures. These creatures are the only ones which will provide a healing buff to the Prismacore and will take additional damage (full calculation for this below).
I'm toying with the idea of additional abilites being added later but this is a big maybe as I don't personally enjoy creautes with lots of abilities and prefer creatures to have their niche.
Food will also slowly auto restore if in range of a powered generator. This is to balance the fact their food cannot be put in troughs.
They have a high torpor drop rate so bring narcs if knockout taming. If you want some estimates I have tried to make feeding Stabilised Crystal Element similiar to feeding a rex kibble at level 150, for Narc estimates try a Spino.
Pegomastax have been buffed to allow them to pickup infused stones along with Gacha Crystals, this can be toggled in their radial menu. A cryo and uncryo is needed for the new option to be available.
Colorsets are handled in a custom manner, where a spawn area colorset is stated it has a 25% chance of being overwritten
This means every map has at least some spawns for them (except Aberration) if you don't want them to spawn on a particualr map but want the mod installed to allow cluster transfers add this to the server's Game.ini which runs the map you wish to disable spawns on: NPCReplacements=(FromClassName="TekCrystalWyvern_Character_BP_Blood_C",ToClassName="")
Link to Primal Items / Engram Entries
Damage scaling works like this Base Damage X ((Melee Damage Levels X 2.5) / 1000 + 1). Melee damage levels take both wild and tamed levels into consideration and cap at 100. So if you have a wild tame with 30 melee and put 70 levels into it's melee you will do the max 25% extra damage to Tek Creatures.
Wild Prismacore's breath do 75% their tamed damage and all Prismacores will do 50% breath damage to players. Combined with the debuff however this is likely still enough to almost kill a player after 1 hit.
Feedback and Bug Fixes: Feedback is apreciated for anything that seems broken/unbalanced/out of place. I have spent alot of time trying to nail down anything I've seen while developing but will not be surprised if proper play testing reveal some new issues here and there thanks.
With that in mind here are some ideas I've had for potential additions to this mod:
- More Tek Wyvern variants, suggestions welcome.
- An Alpha variant of the Prismacore.
- A Chibi - WIP is included but inacessible unless you spawn it in.
- New/Secondary abilities.
- Custom Trait
Requests for new features along these lines are welcomed but will promise nothing in regards to including them, if you think some stats need adjusting a justification why would be really helpful too.
When the Genesis Ship departed Arat Prime it did so with the combined knowledge of the Terran Federation and the United Republic of Earth. One incompleted design was that of the "Tek Wyvern" a bionic version of the Wyverns the URE were designing for use in the ARKs. This would later be developed and finished by Santiago to create the Voidwyrm which guard the Genesis ship.
Left on earth was however that same incomplete design and once the leftover humans had either been killed by the Titans or ascended into Homo Deus form, the leftover systems controlling the ARKs experiment began to search for ways of better protecting the Sanctuary City. But as time passes more of it falls into disrepair or was damaged by corrupt creatures.
It was at this time which the automated systems used the incomplete Tek Wyvern design to create a new defence system to try and better protect the city. The result with a Prismacore Wyvern an unstable creature needing Element as fuel to keep it's internal power generators funtioning. This need for constant element and materials to maintain itself caused the Wyvern to ironically need to canibalise the other defence creatures of the Sancutary to keep operating and the inefficent energy conversion resulted in strange matter desposits being created by the Wyvern.
The incomplete strucutres of the original design meant the automated system had to fill holes with what it could, finding that the Crystalline lattice of the crystals generated on the Proto Arks served as a suitable stand in Material.