Vanilla Longneck Rifle
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Downloads: 435
File Size: 27.8 KB
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Mod ID: 1144890
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Vanilla Longneck Rifle

This mod provides a duplicate of the vanilla longneck rifle, designed to serve as an additional option for use alongside mods that replace the original longneck but still allow you to have both available.

Not going to do to much more with this mod. I decided to make a blowgun/blowpipe mod instead to fit the theme of the medieval mod I am playing with. If you want something done or changed let me know its pretty easy to adjust. 

Blowgun/blowpipe mod:
https://www.curseforge.com/ark-survival-ascended/mods/medieval-blowgun-blowpipe-darts

I made this mod for myself to restore the vanilla longneck rifle after it was replaced by another weapon in a mod I was using (like the Medieval Goblins mod that swaps it for a musket). This mod doesn’t overwrite or remove the replacement weapon introduced by other mods; instead, it adds the vanilla longneck rifle back alongside it. It’s a referenced “child” of the original, inheriting all its properties, so it works seamlessly with modded ammo, like tranquilizer darts. I also did NOT change its crafting requirement meaning it still requires a smithy. However for Medieval Guilds and Goblins you can use a Blueprint in the craftsmen table for anything that requires a smithy. I use Simple Trade to 'buy' blueprints around Medieval economy.