Not going to do to much more with this mod. I decided to make a blowgun/blowpipe mod instead to fit the theme of the medieval mod I am playing with. If you want something done or changed let me know its pretty easy to adjust.
Blowgun/blowpipe mod:
https://www.curseforge.com/ark-survival-ascended/mods/medieval-blowgun-blowpipe-darts
I made this mod for myself to restore the vanilla longneck rifle after it was replaced by another weapon in a mod I was using (like the Medieval Goblins mod that swaps it for a musket). This mod doesn’t overwrite or remove the replacement weapon introduced by other mods; instead, it adds the vanilla longneck rifle back alongside it. It’s a referenced “child” of the original, inheriting all its properties, so it works seamlessly with modded ammo, like tranquilizer darts. I also did NOT change its crafting requirement meaning it still requires a smithy. However for Medieval Guilds and Goblins you can use a Blueprint in the craftsmen table for anything that requires a smithy. I use Simple Trade to 'buy' blueprints around Medieval economy.
Vanilla Longneck Rifle
This mod provides a duplicate of the vanilla longneck rifle, designed to serve as an additional option for use alongside mods that replace the original longneck but still allow you to have both available.