Description
This cosmetic mod introduces main structures in a sci-fi style. It includes core elements such as walls, ceilings, pillars, supports, doors, roofs, ramps, stairs, railings, windows, hatches, elevators, tree/cliff platform, cells and foundations. Some structures offer alternative versions, such as window-style walls with options for glass on both sides or just one. Additionally, using brushes and painting tools, you can customize the colors of various cosmetic areas, including metal surfaces, glass, and LED lighting elements, to match your preferred aesthetic. It is possible to use the mod on official servers.
Mod Usage Guide
To use the mod, go to the custom cosmetics section in your inventory, there you will see that all the structures are represented by a single cosmetic item. After equipping the item, simply aim at compatible structures to replace them with those from the mod. with the latest update, four more have been added: one for glass, one for cells, one for ground skins and one that allows you to apply skins which are unaffected by environmental effects such as rain, snow, etc.. There's no need to add the mod to a server's mod list, doing so may cause issues. Instead, keep cosmetic items enabled in the server settings.
Mod Content
Foundations: Includes all the three types of floor foundations: square (with two alternative versions), triangular, and quarter-floor.
Floors/Ceilings: Includes standard floors with two alternative versions, each with a corresponding version for using the hatch. Quarter floors and triangular floors are also included.
Hatches: Includes three versions: solid, colored glass, and transparent glass.
Stairs: Includes standard stairs, spiral stairs, and ladder stairs.
Pillars: Includes the standard model, a variant with a spiral LED effect, and a classic design.
Walls and Windows: Provides two main styles, each with glass options that can be combined in different configurations (colored-colored, transparent-transparent, or one side colored and the other transparent, including reversed configurations). Also includes a wall for the doorswindows, with the window offering multiple glass type alternatives too.
Doorways and Doors: Includes single and double door walls, as well as both short and long doors, all supporting the same glass variation logic as walls. Does not apply to Tek Doors versions.
Roofs: Includes triangular and angled roof pieces, as well as rectangular roofs with optional windows, including solid-colored glass and transparent glass options.
Ramps: Each side has a different face, allowing two distinct appearances by simply rotating the ramp.
Railings: All three types of railings are included.
Ceiling Double Doors: All three sizes available, following the same customizable glass variation options as other structures.
Gates: Includes the gate and the large Behemoth gate, each with corresponding support doorways. Does not apply to Tek Gate versions.
Updates Content
December Update
Removed the Triangle Roof Inverted (No Emissive) and Roof Tinted Window (No Emissive) variants from the weather-immune Skin item, as they appeared invisible in-game despite working correctly in the DevKit. The default Roof (No Emissive), which was affected by the same issue, has now been restored.
Fixed the glass material on Triangle Roofs: the line artifact has been removed, and brush coloring now applies consistently.
**Temporarily added the three Thin Pillar variants to the standard straight Pillar. This is a workaround for the current base game update, which prevents Thin Pillars from being skinned correctly. Applying a skin to Thin Pillars currently causes the default base Pillars to appear instead. The variants have been added to the normal Pillar to restore functionality while waiting for fixes or updates to the base game. **
5.5 Update
Added:
Half-sized structures including Half Beam, Half Pillar, Half Railing, Half Thin Beam, and Half Thin Pillar.
Quarter-sized structures including Quarter Ramp, Quarter Roof and Quarter Stair.
Ramp Corner and Shallow Sloped Wall.
April Update
Added:
Windowed variants for hangar doors (included in the Glass skin item).
Thin Pillar, available in two versions depending on rotation.
Weather-resistant skin item, which allows you to apply skins that are unaffected by environmental effects such as rain, snow, etc.
Improved:
Texture color balance and visual consistency across many structures.
January Update
Added:
Glass variants for roofs, floors, quarter walls/floors, triangular floors, and corner walls.
Elevator structures.
Cliff and tree platforms.
Cell-style walls, floors, short/long doors, and doorways.
Hangar doors including a new alternative for the smaller version, now also usable for the smaller ceiling double door.
Improved: Door functionality (no longer open automatically by default).
Materials of certain structures and improved custom coloring.
Skin system now divided into 5 items:
1. All skins 2. Glass (for most glass structures). 3. Ground skins for walls (useable separately for wall textures). 4. Cells (for cell-specific skins). 4. NoWeatherEffect (skins are not affected by snow, rain etc...).
Structure Color Customization
All models are fully customizable using brushes or the paint gun, with up to 4 colorable parts for each model.
1 Main Metal: which has a bluish tone by default.
2 Secondary Metal: which is grey by default.
3 LED Lighting: controls the color of the LED lighting. If you use black, you can effectively turn off any type of LED light.
4 Glass: applies to any type of tinted glass used in the structures, not to clear glass.
This system makes it easy to customize the appearance of all models and their alternative versions.
For more information about updates and news you can join our Discord Server