𝐖𝐞𝐥𝐜𝐨𝐦𝐞
𝐈𝐧𝐭𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧
A standalone mod that introduces various species of flora and fauna to the island. Nature's design is not meant to be understood, only accepted.
𝐍𝐨𝐭𝐢𝐜𝐞
This standalone mod uses remapping features. It will prove to be conflicting with other mods of the same nature.
𝐂𝐨𝐧𝐭𝐞𝐧𝐭
Personal Proposal: The mod is exclusively dedicated to The Island map. It is predictable that other maps will not be able to support the mod due to the current remapping behavior.
Adds consumables!
Bundle of Grass:
- Blueprint: Based on the [base] veggie blueprint.
- Remapping Behavior: Harvesting Components are remapped. Bundle of Grass substitutes [base] Fiber when gathering.
- Placement: Can be placed like a structure, either cosmetically or for [Separation].
- Separation Yields: [Separating] the placed bundle randomly yields grass, herbs and their respective seeds, including: Fibrene, Silvine, Stalgrasp, Grainspire, Minterra, Oreganite, Parsolis, Rosmaral, Thymazel, and Rare Herb.
- Consumption: Edible by omnivores and herbivores but provides very low nourishment.
- Taming Suitability: Poor for taming due to extremely low affinity.
Bundle of Berries:
- Blueprint: Based on the [base] veggie blueprint.
- Remapping Behavior: Remaps the following [base] berries, and some seeds: Amarberry, Azulberry, Cianberry, Magenberry, Mejoberry, Narcoberry, Stimberry, Tintoberry, and Verdberry.
- Placement: Can be placed like a structure, either cosmetically or for [Separation].
- Separation Yields: [Separating] the placed bundle randomly yields [Modded] berries, and their respective seeds, including: Amarberry, Azulberry, Cianberry, Magenberry, Mejoberry, Narcoberry, Stimberry, Tintoberry, Verdberry, and Rare Berry.
- Consumption: Edible by omnivores and herbivores, providing low nourishment.
- Taming Suitability: Not effective for taming, resulting in low affinity.
Bundle of Vegetables:
- Blueprint: Based on the [base] veggie blueprint.
- Remapping Behavior: Remaps the following [base] seeds: Savoroot Seed, Longrass Seed, and Rockarrot Seed.
- Placement: Can be placed like a structure, either cosmetically or for [Separation].
- Separation Yields: [Separating] the placed bundle randomly yields [Modded] vegetables, and their respective seeds, including: Citronal, Savoroot, Longrass, Rockarrot, Beandew, Brimble, Cabbidome, Crimroot, Teargarn, and Rare Vegetable.
- Consumption: Edible by omnivores and herbivores, providing medium nourishment.
- Taming Suitability: Not effective for taming, offering some affinity.
Bundle of Fruits:
- Blueprint: Based on the [base] veggie blueprint.
- Remapping Behavior: Remaps the following [base] seed: Citronal Seed.
- Placement: Can be placed like a structure, either cosmetically or for [Separation].
- Separation Yields: [Separating] the placed bundle randomly yields fruits, and their respective seeds, including: Applon, Apricorn, Melonara, Oileaf, Papinara, Scarletel, Sunacter, Vitaelle, Zarlume, and Rare Fruit.
- Consumption: Edible by omnivores and herbivores, providing high nourishment.
- Taming Suitability: Not effective for taming, offering average affinity.
Bundle of Creepers:
- Blueprint: Based on the [base] chitin blueprint.
- Remapping Behavior: Remaps the following [base] seeds: Cianberry Seed, Magenberry Seed, and Verdberry Seed.
- Placement: Can be placed like a structure, either cosmetically or for [Separation].
- Separation Yields: [Separating] the placed bundle randomly yields insects, including: Crickelot, Dartly, Fanglure, Grublume, Lepidron, Luminara, Sewlith, Shellbark, Woodeel, and Rare Insect.
- Consumption: Edible by insectivores, providing high nourishment.
- Taming Suitability: Not effective for taming, resulting in low affinity.
Bundle of Exotics:
- Blueprint: Based on the [base] Rare Mushroom blueprint.
- Remapping Behavior: Remaps the following [base] "rare" consumables: Rare Flower, Rare Mushroom, and Plant Species X Seed.
- Placement: Can be placed like a structure, either cosmetically or for [Separation].
- Separation Yields: [Separating] the placed bundle randomly yields exotic consumables, including: Rare Flower, Rare Mushroom, Plant Species X Seed, Rare Herb, Rare Berry, Rare Vegetable, Rare Insect and Rare Fruit;
- Consumption: Only edible by the Procoptodon, providing the same nourishment as [base] Rare Mushrooms would.
- Taming Suitability: Not effective for taming, resulting in halved affinity.
Added Grass and Seeds
- Fibrene is a resource, an alternative to [base] fibers - Common yield;
- Silvine is a resource, an alternative to [base] silk - Uncommon yield;
- Stalgrasp is a resource, an alternative to [base] thatch - Rare yield;
- In-game Use: Can be planted in crop plots, generating the respective grass and seeds while showcasing different static models of grasses.
Added Herbs and Seeds
- Herbs: Grainspire, Minterra, Oreganite, Parsolis, Rosmaral, and Thymazel.
- Blueprinting: Based on the [base] veggie blueprint.
- Consumption: Edible by omnivores and herbivores, providing extremely low nourishment.
- Taming Suitability: Not effective for taming, with extremely low affinity. Exception: Grainspire has a slightly higher taming affinity compared to other herbs.
- In-game Use: Can be planted in crop plots, generating the respective herbs and seeds while showcasing different static models of grasses.
Modded Berries (+Seeds):
- Blueprinting: [Modded] berries are based on their respective [base] berry counterparts.
- Compatibility: Similar to their [base] counterparts, it is believed that this will not cause conflicts with the [base] taming mechanics, recipes, and items.
- Consumption: Edible by omnivores and herbivores, providing the same amount of nourishment as their [base] counterparts.
- Taming Suitability: Not effective for taming, providing the same amount of affinity as their [base] counterparts. Exception: [Modded] Mejoberry shares the same taming affinity as [base] Raw Meat.
- In-game Use: Can be planted in crop plots, generating the respective [Modded] Berries and seeds.
Modded Vegetables (+Seeds):
- Blueprinting: [Modded] vegetables are based on their respective [base] vegetables counterparts.
- Compatibility: Similar to their [base] counterparts, it is believed that this will not cause conflicts with the [base] taming mechanics, recipes, and items.
- Consumption: Edible by omnivores and herbivores, providing the same amount of nourishment as their [base] counterparts.
- Taming Suitability: [Modded] vegetables share the same taming affinity as [base] Raw Prime Fish Meat.
- In-game Use: Can be planted in crop plots, generating the respective [Modded] vegetables and seeds.
Added Vegetables (+Seeds):
- Additional vegetables, include: Beandew, Brimble, Cabbidome, Crimroot, and Teargarn;
- Blueprinting: Based on the [base] veggie blueprint.
- Consumption: Edible by omnivores and herbivores, providing the same amount of nourishment as the [base] vegetables.
- Taming Suitability: [Modded] vegetables share the same taming affinity as [base] Raw Prime Fish Meat. Exception: Cabbidome shares the same taming affinity as [base] Raw Prime Meat.
- In-game Use: Can be planted in crop plots, generating the respective vegetables and seeds.
Added Fruits (+Seeds):
- Included Fruits: Applon, Apricorn, Melonara, Oileaf, Papinara, Scarletel, Sunacter, Vitaelle, and Zarlume;
- Blueprinting: Based on the [base] veggie blueprint.
- Consumption: Edible by omnivores and herbivores, providing high nourishment.
- Taming Suitability: fruits share the same taming affinity as [Modded] Raw Tuna, from [PTZ_00S2] Survival Odyssey: Thunnus gigasarcus, which is 25% higher than [base] Raw Prime Fish Meat. Exception: Vitaelle shares the same taming affinity as [base] Raw Mutton.
- In-game Use: Can be planted in crop plots, generating the respective fruits and seeds while showcasing different static models of trees.
- Growth Time: Fruit trees require a substantial amount of time and fertilizer to grow, and seeds are rarely generated in crop plots.
- Extras: When fully grown, a tree can be harvested for [base] wood and thatch. It features an inventory that auto-generates fruits, seeds, insects, and other resources, simulating a microecosystem.
Added Insects:
- Included Species: Crickelot, Dartly, Fanglure, Grublume, Lepidron, Luminara, Sewlith, Shellbark, and Woodeel.
- Blueprinting: Based on the [base] chitin blueprint.
- Consumption: Edible by insectivores, providing high nourishment.
- Taming Suitability: Insects have a low taming affinity, comparable to that of herbs. Exception: Grublume shares the same taming affinity as [base] berries. For reference, chitin has the same taming affinity as [base] meat, making it superior to all insects, including Grublume.
- In-game Use: Unfortunately, these insects will be consumed as Chitin during crafting, with the exception of Grublume. Despite this, their role as auto-producers of specific resources and consumables remains established being exclusive to the mod.
Modded Exotics:
- Blueprinting: [Modded] Rare Flower, Rare Mushroom, and Plant Species X are based on their respective [base] counterparts.
- Compatibility: Similar to their [base] counterparts, it is believed that this will not cause conflicts with the [base] taming mechanics, recipes, and items.
- Consumption: Edible by creatures that eat these, providing the same amount of nourishment as their [base] counterparts.
- Taming Suitability: The [Modded] counterparts share the same taming affinity as their [base] variants.
- In-game Availability: [Modded] Rare Flower, Rare Mushroom, and Plant Species X Seed are relevant for specific recipes or gameplay, making them common yields. The additional exotics are classified as adequately rare.
Added Exotics:
- Included Exotics: Rare Herb, Rare Berry, Rare Vegetable, Rare Fruit, and Rare Insect;
- Blueprinting: These behave similarly to the [base] Rare Flower and Rare Mushroom.
- Consumption: Edible by humans and creatures, providing the same nourishment as [base] Rare Flower and Rare Mushroom, along with a unique buff. Exception: Rare Insect, which serves a different role.
- Rare Herb: Super Rush Buff - Provides stamina regeneration for 10 seconds; this effect can stack.
- Rare Berry: Energized Buff - Increases max stamina for 10 seconds; this effect can stack.
- Rare Vegetable: Super Focus Buff - Decreases torpidity for 10 seconds; this effect can stack.
- Rare Fruit: Refreshment Buff - Provides health regeneration for 10 seconds; this effect can stack.
- Rare Insect: Dartly Hive Recipes - Used specifically to promote the auto-crafting recipe, generating Dartly Comb if other requirements are met.
- Taming Suitability: Exotics are not intended for taming; they can only be force-fed to acquire their exotic buffs.
- In-game Use: These exotics are uniquely and rarely found in Bundles of Exotics. Their rarity is adequate, although progression can decrease their rarity as a consequence.
- Extras: Be sure to check the Insect box and Fruit Trees!
Dartlycomb
- It can be consumed for low nourishment.
Dartly Honey
- Acquired by cooking Dartlycomb on the Cooking Pot, or Industrial Cooker;
- Based on the [base] giant bee honey blueprint.
- Taming Affinity is halved.
Adds Resources!
Salvaged Fibers
- remaps [base] fiber;
- Should be acquired only by destroying structures and grinding items;
- Same thing as [base] fiber;
Salvaged Silk
- remaps [base] silk;
- Should be acquired only by destroying structures and grinding items;
- Same thing as [base] silk;
Fiber Rope
- Same thing as [base] thatch;
Fanglure Fibers
- Same thing as [base] fiber;
Sewlith Silk
- Same thing as [base] silk;
Plant Fibers
- Same thing as [base] fibers;
Silk Fibers
- Same thing as [base] silk;
Adds Recipes!
Plant Fibers:
- RNG Output;
- Available in the Player's inventory (Manual Tier) and Industrial Grinder (Auto Tier);
- Always Unlocked.
Silk Fibers:
- RNG Output;
- Available in the Player's inventory (Manual Tier) and Industrial Grinder (Auto Tier);
Fiber Rope:
- Available in the Player's Inventory and Smithy (Manual Tiers);
Grass Sorting:
- RNG Output;
- Improved yields;
- Will not provide Rare Herb;
- Available in the Player's inventory (Manual Tier) and Industrial Grinder (Auto Tier);
Berry Sorting:
- RNG Output;
- Improved yields;
- Will not provide Rare Berry;
- Available in the Player's inventory (Manual Tier) and Industrial Grinder (Auto Tier);
Vegetable Sorting:
- RNG Output;
- Improved yields;
- Will not provide Rare Vegetable;
- Available in the Player's inventory (Manual Tier) and Industrial Grinder (Auto Tier);
Fruit Sorting:
- RNG Output;
- Improved yields;
- Will not provide Rare Fruit;
- Available in the Player's inventory (Manual Tier) and Industrial Grinder (Auto Tier);
Creepers Sorting:
- RNG Output;
- Improved yields;
- Will not provide Rare Insect;
- Available in the Player's inventory (Manual Tier) and Industrial Grinder (Auto Tier);
Auto-Generation: Dartly Hive:
- RNG Output;
- Auto-produces Dartlies and Dartly Comb;
- Available in the Insect Box.
- Available in Fruit Trees.
Auto-Generation: Metamorphosis:
- RNG Output;
- Auto-produces Sewlith Silk and Luminara;
- Available in the Insect Box.
- Available in Vitaelle Tree.
Auto-Generation: Web Spinners:
- RNG Output;
- Auto-produces Fanglure Fibers and Fanglures;
- Available in the Insect Box.
- Available in Papinara Tree.
Auto-Generation: Tree Recipes:
- RNG Output;
- Auto-produces Resources, Consumables, Fruit Seeds and the respective insect;
- Flavored Text.
𝐍𝐨𝐭𝐞𝐬:
- Note 1. The mod development is Intermittent;
- Note 2. This is a standalone mod, it does not require the core mod: [PTZ_00] Survival Odyssey;
- Note 3. Be aware that odd mod behaviors may occur.
- Note 4. There is no expectation that the mod will undergo significant changes, though there is potential for optimizations;
- Note 5. A continuous ambition since the beginning and even further beyond the conception of [00_PTZ] Ark Re-Evolution;
- Note 6. It was ported for [PTZ_00] Survival Odyssey, Ark: Survival Ascended. Although due to several issues, these items and the mod dynamics did not materialized;
- Note 7. The original assets were re-imported, refreshed and even improved upon for the current standalone version;
- Note 6. Roadmap, goals, and plans will not be disclosed to protect my intellectual property, effort, and time dedicated to modding;
- Note 7. Documentation will be limited to the mod's page and discord server;
- Note 8. Communication can be done in Grand Odyssey;
Thank you for the attention,
𝐏𝐞𝐭𝐞𝐫𝐦𝐚𝐧𝐢𝐳𝐞