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A standalone mod that [remaps] introduces the slithery Basilisk. A large serpent that uses a stuporific substance as a lethal weapon.
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Name: Basilisk
Habitat: Fertile "Green" Zone
Diet: Carnivore
Sustenance: Ovivore
Temperament: Aggressive
Behavior: Nomadic Hunter
Wild:
This place becomes increasingly unsettling as time passes. A recent encounter involved a massive serpent that erupted from the ground, as though it had been waiting for something to come too close. The creature's trident-shaped tail remains vividly etched in memory, though its purpose and origin are yet to be understood. Nothing in this land behaves predictably, and none of it feels remotely natural.
Yet, a peculiar sensation of familiarity lingers, as if these creatures were somehow already known, despite their strange forms. The name Basilisk surfaced almost instinctively, as though it had always belonged to them. Perhaps this is a sign of madness, or perhaps this world unveils truths still beyond comprehension.
Observations have shown that basilisks are nomadic hunters, moving constantly from one area to another in search of prey. Despite their wandering nature, they employ ambush tactics more typical of creatures bound to a single territory. A basilisk burrows underground, leaving only its trident-shaped tail exposed, waiting for days on end until potential prey draws near. When the moment comes, it bursts from beneath the earth with violent force, seizing its victim in its fangs.
Though direct confrontations with other creatures are rare, they do occur. A recent incident saw a Paraceratherium brutally attacked by a pair of basilisks, shedding light on their deadly hunting methods. During the assault, a gaseous substance was releasedโthe initial purpose unclear. The Paraceratherium, despite its size and strength, became increasingly disoriented, stumbling into obstacles before eventually collapsing, likely due to the narcotic effect of the gas.
Further investigation, which required the death of a basilisk, confirmed that the substance is highly volatile and acts as a hypnotic agent when airborne. However, if injected, it functions as a paralytic agentโboth effects seem excessive for a creature of such size and power. Notably, the potency of the substance diminished rapidly after the basilisk's death, leading to speculation that an antidote could be derived from this vulnerability.
For the longest time, the nomadic behavior of basilisks remained a curiosity. Though now, it has been confirmed that their primary source of sustenance does not come from hunting, though rather is from strange, large eggs that basilisks drag out from deep within the cave. It is a large and incredibly hard egg and it is suspected that it had an infant animal in it, that looked like a lizard of sorts. Perhaps, it will be possible hunting basilisks that come out from the depthness and use the eggs for further study. How basilisks break the eggs is rather unexpected, they use the fangs to puncture through the rigid material and then inject the substance into the egg, somehow this causes the infant inside to hatch prematurly.
Domesticated:
After countless encounters - either escaping or hunting basilisks โ an unexpected development occurred. The tactic of using the enigmatic eggs to distract the most problematic individuals had, for a time, proven effective. But in one instance, the plan "supposedly" failed. The overwhelming urge was to flee, to run as fast as possible, knowing the massive serpent was closing in. Despite having survived numerous near-death experiences, this time seemed different - certain. The heart raced violently with every step, yet all that remained was to confront the beast. Its eyes, piercing and unsettling, seemed almost expectant, as if it was waiting... for something.
In the wildest nightmares, befriending a serpent - let alone a basilisk - would have seemed impossible. Yet, against all odds, the creature has become a valuable companion. Its unique ability to release the hallucinogenic substance has proven useful, not just for disorienting foes, but for weakening them as well. This made survival in this bizarre, hostile environment somewhat more manageable.
The greatest revelation, however, came from the basilisk's own biology. Its potent substance, primarily narcotic, was not only a dangerous weapon but also an untapped resource. Harvesting it proved easy once the behavior of the creature was understood; the basilisk seems to overproduce the substance when its ovivorous diet is neglected. With time and careful study, the substance was refined into a stable, gelatinous solid โ an equivalent form that could be used without the volatile nature of the raw material.
Ecosystem Footprint:
The basilisk's ecosystem footprint is indeed extensive, spanning multiple environments due to its nomadic lifestyle. This wandering behavior allows it to regulate prey populations, preventing overpopulation and ecological imbalance. By moving constantly, it avoids depleting the resources of any one area, allowing ecosystems time to recover between visits. Its unusual feeding habits, particularly its consumption of the mysterious subterranean eggs, reveal an intricate role in shaping the underground habitats.
Through a blend of predation, territory disruption, and complex biological interactions, the basilisk maintains a delicate and enigmatic equilibrium, especially within the large cave systems it frequents. Its presence ensures that no species grows too dominant or too fragile, subtly preserving the balance of these ecosystems despite the inherent danger it brings.
๐๐ซ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ซ๐ค ๐๐๐ญ๐
Initiating Secure Download...
- File Name: Virethys_Creatura_Basiliscus.dat5
- File Type: Encrypted Quantum Data Structure (.xqds)
- File Size: 47.6 ๐๐๐B (Yottazettabytes)
- Status: Downloading...
PROGRESS: [#################################-----------------] 66% Complete
- Warning! Corruption Detected in File...
- Attempting Auto-Recovery...
- Error: Failed to Recover Data.
- Decrypting...
- Decryption 54% Complete...
- Decryption 89% Complete...
- Decryption Failure.
- Corruption detected.
- Unable to fully decrypt the file.
[WARNING: Partial Data Recovered]
- Data Integrity Check Failed: 34% of the data is unreadable or corrupted.
- Caution: File contains corrupted segments. Some data may be incomplete or inaccurate.
[DISPLAYING DATA]
[WARNING: Data Loss Imminent]
- 9@!^g6|238c9~?#f1}~d7b4e8
- 5[8g2*3b%7^9!99~{6a%3@]9d~^6
- Species: Serpens basiliscus
- Time Period: Post-Hominocene
- Lifeform Category: Organic
- Biological Classification: Genetical
- Biological Size: Large/Huge
- Biological Group: Neoserpentaris
- Ecological Hierarchy: Specialistic Predator
- Ecological Impact: High
- Ecological Evolution: Yes
- Ecological Adaptations: Ambush, Stuporific Bite, Stuporific Projection, Radioaction Immunity
- Ecological Behavior: Migratory predator
- 8g9^@3|21c*4f5#9?6b!}{7^
- 4b7g@9*15d%3?8|}6#2!~
- 23b7g9|5^@1c8f}?6^4a%~
[WARNING: Data Loss Imminent]
System will shut down to prevent further damage
๐๐จ๐ง๐ญ๐๐ง๐ญ
Adds creatures:
Basilisk
- [Active Remap]: Replaces all future [base] basilisk spawns;
- Shares the [base] Basilisk's model, with color regions matching those of the Poison Wyvern;
- Tamed passively using Fertilized Rock Drake Eggs, similar to the [base] Basilisk;
- Harvesting its corpse yields Raw Meat, Raw Prime Meat, Hide, and Stuporific Substance;
- Its bite inflicts direct torpor damage (+50% above base damage) and a non-stackable debuff, that increases torpor over time. This can be countered by consuming the Analeptic Reagent;
- Weaponizes the substance with a long ranged AOE attack, applying a debuff that causes a hallucinogenic effect and decreases damage by 20% for a period. The effect can be neutralized by consuming the Analeptic Reagent or wearing a full hazmat suit;
- Reduces Stone and Green Gem weights by 75%;
- Shares the same stat range as the [base] Basilisk.
Alpha Basilisk:
- [Active Remap]: Replaces all future [base] alpha basilisk spawns;
- [Elite Specimen]: Comparable to the Alpha Basilisk;
- Harvesting the corpse yields Raw Meat, Raw Prime Meat, Hide and Stuporific Substance (+);
- It shares the same stat range as the [base] Alpha Basilisk;
Adds Ammunition:
Hypnotic Cannister Ammo
- Inflicts the Stuporific AOE Debuff ((Hallucination Effect) + (-20% Damage));
- Crafted in the Chemical Bench;
- Unlocked with [Flamethrower Ammo].
Hypnotic Grenade
- Inflicts the Stuporific AOE Debuff ((Hallucination Effect) + (-20% Damage));
- Crafted in the Fabricator;
- Unlocked with [Poison Grenade].
Advanced NL Bullet
- (-90% Damage) + (+50% Instant Torpor Damage);
- Crafted in the Fabricator;
- Unlocked with [Advanced Bullet].
Simple NL Bullet
- (-90% Damage) + (+50% Instant Torpor Damage);
- Crafted in the Fabricator;
- Unlocked with [Simple Bullet].
Advanced Rifle NL Bullet
- (-90% Damage) + (+50% Instant Torpor Damage);
- Crafted in the Fabricator;
- Unlocked with [Advanced Rifle Bullet].
Hypnotic Rocket Propelled Grenade
- Inflicts the Stuporific AOE Debuff ((Hallucination Effect) + (-20% Damage));
- Crafted in the Fabricator;
- Unlocked with [Rocket].
Shotgun Softshot Ammo
- (-90% Damage) + (+50% Instant Torpor Damage);
- Crafted in the Fabricator;
- Unlocked with [Simple Shotgun Shell].
Advanced Sniper NL Bullet
- (-90% Damage) + (+50% Instant Torpor Damage);
- Crafted in the Fabricator;
- Unlocked with [Advanced Sniper Bullet].
Simple Rifle NL Ammo
- (-90% Damage) + (+50% Instant Torpor Damage);
- Crafted in the Fabricator;
- Unlocked with [Simple Rifle Bullet];
Adds Consumables:
Stuporific Substance
- Created by Basilisks every 3 minutes, up to a max of 20 units;
- Consuming inflicts the Stuporific Debuff (Torpor Increase - Low effectiveness);
- Harvested from Basilisk corpses.
Stuporific Reagent
- Consuming inflicts the Stuporific Debuff (Torpor Increase - Mid effectiveness)
- Crafted in the Chemical Bench;
- Unlocked with [Antidote].
Analeptic Reagent
- Nullifies the Stuporific Debuff and AOE Debuff, for a limited time;
- Crafted in the Chemical Bench;
- Unlocked with [Antidote].
Fertilized Basilisk Egg
- Breed [Remapped] Basilisks;
- Hatch for a baby [Remap] Basilisk.
Adds Resources:
Deplosive Powder
- Crafted in the Chemical Bench;
- Unlocked with [Gunpowder].
Stuporite
- Alternative to Bio Toxin.
Torporite
- Alternative to Narcotic.
Adds Traps:
Tripwire Hypnotic Trap
- Inflicts the Stuporific AOE Debuff ((Hallucination Effect) + (-20% Damage));
- Crafted in the Fabricator;
- Unlocked with [Improvised Explosive Device].
Adds Recipes:
Stuporite
- RNG Output;
- Available in the Chemical Bench;
- Unlocked with [Absorbent Substract].
Torporite
- RNG Output;
- Available in the Chemical Bench;
- Unlocked with [Absorbent Substract].
๐๐จ๐ญ๐๐ฌ:
- Note 1. The mod development is Completed;
- Note 2. This is a standalone mod, it does not require the core mod: [PTZ_00] Survival Odyssey;
- Note 3. Be aware that odd mod behaviors may occur.
- Note 4. There is no expectation that the mod will undergo significant changes, though there is potential for optimizations;
- Note 5. Originally created almost two years ago for [00_PTZ] Ark Re-Evolution in Ark: Survival Evolved;
- Note 6. It was ported for [PTZ_00] Survival Odyssey, Ark: Survival Ascended. Although there is no confirmation if the assets were damaged, or not - It is expected that they are;
- Note 7. The original assets were re-imported, refreshed, and optimized for the current standalone version;
- Note 8. Roadmap, goals, and plans will not be disclosed to protect my intellectual property, effort, and time dedicated to modding;
- Note 9. Documentation will be limited to the mod's page and discord server;
- Note 10. For additional information or communication, please visit Grand Odyssey;
Thank you for the attention,
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